Thinkbox KrakatoaMX 2.7.0 for Max 2017 – 2018

Thinkbox KrakatoaMX 2.7.0 for Max 2017 – 2018 | 32 MB

 

An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.

 

A set for poweful Field Manipulation tools enabling the creation and simulation of new Fields including Velocity Fields, the loading and saving of Field data using industry standard formats, the editing of existing fields and the integration of Field data with 3ds Max sub-systems like Particle Flow, MassFX, mCloth, Hair&Fur, Materials, most renderers, and more.
The complete Genome toolset including added support for Stoke Field-related query operations, as well as new Loop nodes for iterative operations over vertices and faces.

Where Does It Fit In The Thinkbox Product Family?
Stoke MX is based on Krakatoa, Magma and Ember core technologies.
The Stoke Particle Simulator is a valid Krakatoa MX rendering particle source.
The Stoke Particle Simulator supports all Krakatoa MX PRT objects as “Distribution Sources” to seed dynamic particles based on other particles.
The Stoke Particle Simulator accepts Krakatoa Magma and Krakatoa Delete modifiers for channel post-processing and particle culling.
The Stoke Particle Simulator produces PRT file sequences that can be loaded with Krakatoa PRT Loaders.
The Stoke Particle Simulator particles can be meshed directly using the FROST particle mesher (v1.3.5 or higher).
All Stoke Fields can be sampled to particles and rendered in Krakatoa or meshed in FROST.

Where Does It Fit Inside 3ds Max?
The Stoke Particle Simulator is a much faster alternative to FumeFX particle advection using Particle Flow and FumeFX Follow.
The Stoke Particle Simulator can use all native and 3rd party 3ds Max particles to advect new particles and produce higher-resolution simulations.
Stoke Fields can be used to control Particle Flow simulations via a dedicated Stoke Field Follow operator and can even trigger events using Selection Fields.
Stoke Fields can be converted to Forces and affect any 3ds Max sub-systems supporting Force SpaceWarps including native and 3rd party particle systems, MassFX, mCloth, Hair&Fur etc.
Stoke Fields can be converted to 3D procedural texture maps to integrate with all 3ds Max renderers that support the native 3ds Max materials (excluding mental ray and iRay which use their own independent shaders)
Stoke Fields can be rendered directly in all 3ds Max renderers that support the 3ds Max Atmospheric effects sub-system using a dedicated Stoke Atmospheric Effect. These renderers include Default Scanline and V-Ray. (mental ray and iRay are not supported due to their incompatible shading system)
etc…

Home Page – http://www.thinkboxsoftware.com/stoke-mx/

 

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Sonokinetic Ostinato Brass KONTAKT MERRY XMAS-SYNTHiC4TE

Sonokinetic Ostinato Brass KONTAKT MERRY XMAS-SYNTHiC4TE
SYNTHiC4TE | MERRY XMAS | 10.9 GB

Sonokinetic has announced the release of Ostinato Brass, a perpetual cinematic orchestral brass instrument library for Native Instruments Kontakt and Kontakt Player.

 

Ostinato Brass is a phrase library for complex brass chords.

Last year we released our Ostinato Strings library. It was designed to solve one specific issue that virtual instruments have struggled with for years: how to create realistic ostinato motifs without sacrificing playability. The library took our phrase-based approach and extended the harmonic scope so that far more complex chords than simple major and minors could be played.

Ostinato Strings was met with great acclaim both for the sound and the flexibility of the chord system, so we couldn’t resist following it up with a brass section using the Ostinato engine and with the same intuitive features. We returned to the great recording space we employed for other Sonokinetic orchestral libraries and gathered a selection of some of the greatest (and most precise) brass players to perform for us.

Ostinato Brass features
10,000 samples (16-bit version with 3.9 GB sample pool, 24-bit version with 7.3 GB sample pool).
1 recorded orchestral section: Brass 14 players (8 french horns, 4 bass trombones, 1 cimbasso, 1 tuba).
4 recorded microphone positions: Close, Decca tree, Wide, Balcony (Far), and a proprietary stereo ‘Tutti’ mix for the ‘lite’ instrument.
Individual section controls include: Mod Wheel on/off, Pattern Select, Volume, Pan.
Global controls include: Rhythmic Shift double / half / ITM, Harmonic Shift, Voicing select, Force Inversion, Bass Invert on/off.
Custom designed interface with real time score display.
Native Instruments Komplete Kontrol patches.
Time Machine Pro capability.
Custom chord recognition and Harmonic Shift capabilities.
Intelligent Purging system.
Native Instruments Kontakt Player Library license.
Royalty and copyright free content license.
All files in 44.1 kHz, 24-bit and 16-bit NCW format.
Programmed for Kontakt 5.7.1 and up and Komplete Kontrol.

Home page: https://www.sonokinetic.net/products/instruments/ostinato-brass/

 

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Pond5 – 3D Logo Contruction – 83126420

Pond5 – 3D Logo Contruction – 83126420
After Effects CC+ | 1920×1080 | Required Plugins : None | RAR 232 MB
www.pond5.com/after-effect/83126420/3d-logo-contruction.html

 

FEATURES

  • After effects CC project (CC and above compatible).
  • No plugins required
  • 1 Logo Placeholder.
  • Color Control Layer
  • Video Tutorial included.
  • Well organized compositions.
  • Project is created in HD 1280X720 in 25 fps

 

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RAR PASS: 3DLOGOSSSCONTRUCTT**GFXTRA



Native Instruments SYMPHONY SERIES PERCUSSION KONTAKT MERRY XMAS-SYNTHiC4TE

Native Instruments SYMPHONY SERIES PERCUSSION KONTAKT MERRY XMAS-SYNTHiC4TE
SYNTHiC4TE | MERRY XMAS | 27.1 GB

An exhaustive set of 55 orchestral percussion instruments, recorded at Studio 22, Budapest. PERCUSSION offers superb balance between precision and ambience, and the range and playability to meet the needs of any orchestral production task. It also provides an outstanding percussion set for pop and electronic genres.

 

Native Instruments SYMPHONY SERIES PERCUSSION KONTAKT MERRY XMAS-SYNTHiC4TE screenshot PRECISION AND AMBIENCE
With a wide range of both classic and exotic percussive instruments, diverse articulations and powerful drum head resonance simulation, PERCUSSION is the definitive set of orchestral rhythm tools. An ultra-detailed spot microphone for transient detail adds to four distinct room mixes, providing the depth and versatility to work with any composition and genre.

PERCUSSION offers powerful performance features and a wide range of both essential and exotic percussion instruments.

RESONANCE SIMULATION
PERCUSSION uses a unique sampling and playback system for unprecedented realism. Drum Head Resonance Simulation (DHRS) intelligently switches between recordings of strikes on still drum heads and recordings with resonating drum heads. This allows round-robin sets that recreate the real-world sound of played drums, adjusting for style and performance.

55 INSTRUMENTS, 7 KITS
This diverse palette of percussion instruments offers symphonic classics like timpani, snare, and concert toms, alongside tuned percussion like celesta, marimba, and vibraphone, and even playful hand percussion like agogo, jawbone, temple blocks, and much more. Each instrument can be played individually or as one of seven smartly combined kits.

The full-sized set of professional scoring tools. SYMPHONY SERIES – PERCUSSION offers flexibility, versatility, and a creative workflow. With 55 individual percussion instruments, five separate mic mixes, on-board effects, and ergonomic controls, it’s the precision set of tools needed to cover any scoring task, from film to games to studio.

29 GB (compressed)
55 recorded instruments
66 NKIs, including 7 Kits
Tremolo, Crescendo Roll, Flam, Edge variations and FX articulations
Drum Head Resonance Simulation
5 microphone mixes including spot microphone, with Mixer page
Effects page with EQ, Reverb, Compression, and Filter

version 5.6.8 or higher

Home page: www.native-instruments.com/en/products/komplete/cinematic/symphony-series-percussion/

 

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Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part1
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part2
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part3
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part4
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part5
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part6
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part7



Native Instruments SYMPHONY SERIES PERCUSSION KONTAKT MERRY XMAS-SYNTHiC4TE

Native Instruments SYMPHONY SERIES PERCUSSION KONTAKT MERRY XMAS-SYNTHiC4TE
SYNTHiC4TE | MERRY XMAS | 27.1 GB

An exhaustive set of 55 orchestral percussion instruments, recorded at Studio 22, Budapest. PERCUSSION offers superb balance between precision and ambience, and the range and playability to meet the needs of any orchestral production task. It also provides an outstanding percussion set for pop and electronic genres.

Native Instruments SYMPHONY SERIES PERCUSSION KONTAKT MERRY XMAS-SYNTHiC4TE screenshot PRECISION AND AMBIENCE
With a wide range of both classic and exotic percussive instruments, diverse articulations and powerful drum head resonance simulation, PERCUSSION is the definitive set of orchestral rhythm tools. An ultra-detailed spot microphone for transient detail adds to four distinct room mixes, providing the depth and versatility to work with any composition and genre.

PERCUSSION offers powerful performance features and a wide range of both essential and exotic percussion instruments.

RESONANCE SIMULATION
PERCUSSION uses a unique sampling and playback system for unprecedented realism. Drum Head Resonance Simulation (DHRS) intelligently switches between recordings of strikes on still drum heads and recordings with resonating drum heads. This allows round-robin sets that recreate the real-world sound of played drums, adjusting for style and performance.

55 INSTRUMENTS, 7 KITS
This diverse palette of percussion instruments offers symphonic classics like timpani, snare, and concert toms, alongside tuned percussion like celesta, marimba, and vibraphone, and even playful hand percussion like agogo, jawbone, temple blocks, and much more. Each instrument can be played individually or as one of seven smartly combined kits.

The full-sized set of professional scoring tools. SYMPHONY SERIES – PERCUSSION offers flexibility, versatility, and a creative workflow. With 55 individual percussion instruments, five separate mic mixes, on-board effects, and ergonomic controls, it’s the precision set of tools needed to cover any scoring task, from film to games to studio.

29 GB (compressed)
55 recorded instruments
66 NKIs, including 7 Kits
Tremolo, Crescendo Roll, Flam, Edge variations and FX articulations
Drum Head Resonance Simulation
5 microphone mixes including spot microphone, with Mixer page
Effects page with EQ, Reverb, Compression, and Filter

version 5.6.8 or higher

Home page: https://www.native-instruments.com/en/products/komplete/cinematic/symphony-series-percussion/

 

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Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part1
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part2
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part3
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part4
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Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part6
Native.Instruments.SYMPHONY.SERIES.PERCUSSION.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part7



Sonokinetic Ostinato Brass KONTAKT MERRY XMAS-SYNTHiC4TE

Sonokinetic Ostinato Brass KONTAKT MERRY XMAS-SYNTHiC4TE
SYNTHiC4TE | MERRY XMAS | 10.9 GB

Sonokinetic has announced the release of Ostinato Brass, a perpetual cinematic orchestral brass instrument library for Native Instruments Kontakt and Kontakt Player.

Ostinato Brass is a phrase library for complex brass chords.

Last year we released our Ostinato Strings library. It was designed to solve one specific issue that virtual instruments have struggled with for years: how to create realistic ostinato motifs without sacrificing playability. The library took our phrase-based approach and extended the harmonic scope so that far more complex chords than simple major and minors could be played.

Ostinato Strings was met with great acclaim both for the sound and the flexibility of the chord system, so we couldn’t resist following it up with a brass section using the Ostinato engine and with the same intuitive features. We returned to the great recording space we employed for other Sonokinetic orchestral libraries and gathered a selection of some of the greatest (and most precise) brass players to perform for us.

Ostinato Brass features
10,000 samples (16-bit version with 3.9 GB sample pool, 24-bit version with 7.3 GB sample pool).
1 recorded orchestral section: Brass 14 players (8 french horns, 4 bass trombones, 1 cimbasso, 1 tuba).
4 recorded microphone positions: Close, Decca tree, Wide, Balcony (Far), and a proprietary stereo ‘Tutti’ mix for the ‘lite’ instrument.
Individual section controls include: Mod Wheel on/off, Pattern Select, Volume, Pan.
Global controls include: Rhythmic Shift double / half / ITM, Harmonic Shift, Voicing select, Force Inversion, Bass Invert on/off.
Custom designed interface with real time score display.
Native Instruments Komplete Kontrol patches.
Time Machine Pro capability.
Custom chord recognition and Harmonic Shift capabilities.
Intelligent Purging system.
Native Instruments Kontakt Player Library license.
Royalty and copyright free content license.
All files in 44.1 kHz, 24-bit and 16-bit NCW format.
Programmed for Kontakt 5.7.1 and up and Komplete Kontrol.

Home page: https://www.sonokinetic.net/products/instruments/ostinato-brass/

 

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Sonokinetic.Ostinato.Brass.KONTAKT.MERRY.XMAS-SYNTHiC4TE.part1
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Thinkbox KrakatoaMX 2.7.0 for Max 2017 – 2018

Thinkbox KrakatoaMX 2.7.0 for Max 2017 – 2018 | 32 MB

 

An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.

A set for poweful Field Manipulation tools enabling the creation and simulation of new Fields including Velocity Fields, the loading and saving of Field data using industry standard formats, the editing of existing fields and the integration of Field data with 3ds Max sub-systems like Particle Flow, MassFX, mCloth, Hair&Fur, Materials, most renderers, and more.
The complete Genome toolset including added support for Stoke Field-related query operations, as well as new Loop nodes for iterative operations over vertices and faces.

Where Does It Fit In The Thinkbox Product Family?
Stoke MX is based on Krakatoa, Magma and Ember core technologies.
The Stoke Particle Simulator is a valid Krakatoa MX rendering particle source.
The Stoke Particle Simulator supports all Krakatoa MX PRT objects as “Distribution Sources” to seed dynamic particles based on other particles.
The Stoke Particle Simulator accepts Krakatoa Magma and Krakatoa Delete modifiers for channel post-processing and particle culling.
The Stoke Particle Simulator produces PRT file sequences that can be loaded with Krakatoa PRT Loaders.
The Stoke Particle Simulator particles can be meshed directly using the FROST particle mesher (v1.3.5 or higher).
All Stoke Fields can be sampled to particles and rendered in Krakatoa or meshed in FROST.

Where Does It Fit Inside 3ds Max?
The Stoke Particle Simulator is a much faster alternative to FumeFX particle advection using Particle Flow and FumeFX Follow.
The Stoke Particle Simulator can use all native and 3rd party 3ds Max particles to advect new particles and produce higher-resolution simulations.
Stoke Fields can be used to control Particle Flow simulations via a dedicated Stoke Field Follow operator and can even trigger events using Selection Fields.
Stoke Fields can be converted to Forces and affect any 3ds Max sub-systems supporting Force SpaceWarps including native and 3rd party particle systems, MassFX, mCloth, Hair&Fur etc.
Stoke Fields can be converted to 3D procedural texture maps to integrate with all 3ds Max renderers that support the native 3ds Max materials (excluding mental ray and iRay which use their own independent shaders)
Stoke Fields can be rendered directly in all 3ds Max renderers that support the 3ds Max Atmospheric effects sub-system using a dedicated Stoke Atmospheric Effect. These renderers include Default Scanline and V-Ray. (mental ray and iRay are not supported due to their incompatible shading system)
etc…

Home Page – http://www.thinkboxsoftware.com/stoke-mx/

 

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Red Giant Trapcode Suite 13.1.1 (x64) WIN

Red Giant Trapcode Suite 13.1.1 (x64) | 493 MB

Red Giant Trapcode Suite 13 – The industry-standard package for motion graphics in After Effects. Red Giant Trapcode Suite is a set of 11 tools for 3D motion graphics and visual effects.

Trapcode Suite 13 includes 11 tools:

  • Trapcode Particular 2.5 (NEW)
  • Trapcode Tao (NEW)
  • Trapcode Form 2
  • Trapcode Mir 2 (NEW)
  • Trapcode Shine 2 (NEW)
  • Trapcode Lux
  • Trapcode 3D Stroke
  • Trapcode Echospace
  • Trapcode Starglow
  • Trapcode Sound Keys
  • Trapcode Horizon

Compatibility: Adobe After Effects CS6, CC, CC 2014, CC 2015, CC 2015.3. CC 2017

Home Page – https://www.redgiant.com/products/trapcode-suite/

 

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Story Boarding 1.5 for After Effects

Story Boarding 1.5 for After Effects | 1.4 MB

 

Import any screenplay right into After Effects. Use it as a context tool while working on your scene, or to create an animated storyboard, previz, animatic, and much more depending on your project pipeline.

Story Boarding is an After Effects script that allows Adobe Story or Final Draft (or from any scriptwriting software exporting to the fdx format) screenplays to be imported inside Adobe After Effects.

Once imported, you can use your screenplay as a context tool while working on your scene, or you can use it to create a rough cut for you and start building an animatic version of it. Better: you can use it both ways.

 

Compatibility: After Effects CS5-CC

Home Page – http://aescripts.com/story-boarding/

 

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Pixelate It v2 for After Effects

Pixelate It v2 for After Effects  | 20 KB

Pixelate It is your all in one solution for quickly and easily creating pixel art animations in After Effects.

Pixelate It is your all in one solution for quickly and easily pixelating your After Effects animations with a single button click. With the new Pixelate It v2.0, you get the awesome new Deflicker tool that prevents those pesky dancing pixels for perfect looking pixel animations!  With it’s dockable UI, you save time pixelating any selected layers all at once in your comp, or comp wide as an Adjustment Layer with just one click!  Pixelate It makes pixelating your animations super easy!  Choose your pixel size, Pixel Mode, and color mode and then simply click the Pixelate It button.  Pixel Perfect Mode ensures you have perfectly square pixels no matter your comp size!  Making your work stand out was never easier!

 

All-New Deflicker Tool!
This is a huge new feature that helps to prevent any dancing pixels due to position movement.  Now your pixel animations will look and move just like an 8-bit video game!
Pixelate ALL OF THE THINGS!
Easily pixelate your scene by clicking the Pixelate It button!  Add Deflicker to all layers or selected layers by clicking the Add Deflicker button!

 

Pixel Perfect Mode
Achieving perfectly square pixels used to be a manual process, but with Pixelate It it’s automatic!  Choose your pixel block size for pixel perfect renders that stay perfectly square regardless of your composition size.  Turn off Pixel Perfect Mode for more fine tuned pixel sizes (ie. 3.5px X 3.5 px).
Keeping It Old School
Pixelate It makes applying old school 8 bit/16 bit looks to your layers super easy!  You can adjust Pixel Size, Color Mode and use the Deflicker Tool for custom old school video game animations.

 

Home Page –https://www.eyedesyn.com/product/pixelate-it/

 

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