Category: Tutorials

Creating AI with Behavior States in Unreal Engine

 

 

Creating AI with Behavior States in Unreal Engine
Duration: 6h 10m | Video: h264, yuv420p 1280×720 | Audio: aac, 44100 Hz, 2 ch | 2.1 GB
Genre: eLearning | Language: English | Project Files Included

Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space? In this course, Creating AI with Behavior States in Unreal Engine, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios. You will learn how to create an awareness system that can be adjusted easily to tune the difficulty of enemy encounters. The common AAA development practice of defining predetermined search and patrol areas in-game will also be covered, as will the implementation of AI VO feedback systems and solid debugging techniques to easily read AI stats. An addition of a tactical camera system will even be shown to easily observe your AI in any situation regardless of the game situation. At the conclusion of the course, you will thoroughly understand this AAA approach to enemy encounters in combat and stealth games. Software required: Unreal Engine 4.12

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Lynda – Learning GameMaker: Studio and GML

 

Title: Lynda – Learning GameMaker: Studio and GML

Duration 1h 20m Project Files Included MP4

Info:
Balancing ease of use with the advanced features developers need, GameMaker: Studio is a great choice for your next project—or your very first. This course provides an introduction for new game developers looking to use GameMaker: Studio for personal game projects. Learn how to create custom sprite-based artwork, import existing images, design an engaging game level, add collisions, and incorporate sound effects. Plus, learn about the benefits of using GML scripting over GameMaker’s built-in drag-and-drop actions. Author Randy Lutcavich also helps you build UI elements like score text and game over screens, test and debug your game, and export the final project as an .exe file that can be shared and run on any Windows PC.

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Pluralsight – Game Environment Texturing Fundamentals

 

Title: Pluralsight – Game Environment Texturing Fundamentals

Duration 2h 57m Project Files Included MP4

nfo:
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

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Do I Drink Too Much?

 

 

Do I Drink Too Much?
English | Size: 968.16 MB

Join Jamie Owen as he explores Wales’s long and stormy relationship with the demon drink. With help from a range of alcohol experts, Jamie looks at his own drinking habits and finds out exactly what all that booze is doing to our bodies. Along the way he learns about a little-known but devastating condition caused by alcohol and experiences how cutting-edge science can help us to rewire our brains to control our desire to drink.

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