Category: Tutorials

Pure Photography – Pure Sky Swap – 93 Skies! + Actions

 

 

Pure Photography – Pure Sky Swap – 93 Skies! + Actions
English | Size: 642.1MB
Category: Tutorial

We are including a vast array of skies that we have collected with many different types of light. This can help you to select the perfect sky to realistically match to your image. But you can also use any other sky you have purchased or shot yourself and incorporate it into your images using these actions. This action set is meant to primarily replace blown and overcast skies, not blue skies.

Wow, there was a time we thought this day might never come. We’ve been asked for YEARS now if we were going to offer a sky set. We know there are many amazing vendors out there with beautiful skies, so we determined we were not going to enter into this unless we had something ground-breaking to contribute to the genre.
So while we started collecting skies about a year ago, we have not released until now. Why? Well, because we FINALLY cracked how to painlessly (really painlessly) swap out a sky. NO tedious masking and blending. Just click, maybe a few swipes of a brush and done. If you want to get super fancy, you can use some of the other editing options to further enhance the realism of your sky, but those options are just as easy.
We are including a vast array of skies (93 of them!!!) that we have collected with many different types of light. This can help you to select the perfect sky to realistically match to your image. But you can also use any other sky you have purchased or shot yourself and incorporate it into your images using these actions.

This will come with 93 skies! Yes 93! It will also come with The action set to make these work and directions with links to some video tutorials.
This will ONLY WORK in Photoshop CS2 and higher and Photoshop Elements 13. As with anything, there may be images that adding a sky overlay does not work. Play around with the overlays and layers and find what type of images work best for you and your style.

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SkillShare – Spot-on Accent Graphics in After Effects (Part 7)

 

 

SkillShare – Spot-on Accent Graphics in After Effects (Part 7)
English | Size: 159.7MB
Category: Tutorial

Spot-on Accent Graphics in After Effects™ is dedicated to teach how to make all those popular circle bursts, pop-animations, accent graphics and short animations that fall into this category in a quick fashion so you can chunk it at once. In PART 7 we are going to make this.

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Creating AI with Behavior States in Unreal Engine

 

 

Creating AI with Behavior States in Unreal Engine
Duration: 6h 10m | Video: h264, yuv420p 1280×720 | Audio: aac, 44100 Hz, 2 ch | 2.1 GB
Genre: eLearning | Language: English | Project Files Included

Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space? In this course, Creating AI with Behavior States in Unreal Engine, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios. You will learn how to create an awareness system that can be adjusted easily to tune the difficulty of enemy encounters. The common AAA development practice of defining predetermined search and patrol areas in-game will also be covered, as will the implementation of AI VO feedback systems and solid debugging techniques to easily read AI stats. An addition of a tactical camera system will even be shown to easily observe your AI in any situation regardless of the game situation. At the conclusion of the course, you will thoroughly understand this AAA approach to enemy encounters in combat and stealth games. Software required: Unreal Engine 4.12

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Lynda – Learning GameMaker: Studio and GML

 

Title: Lynda – Learning GameMaker: Studio and GML

Duration 1h 20m Project Files Included MP4

Info:
Balancing ease of use with the advanced features developers need, GameMaker: Studio is a great choice for your next project—or your very first. This course provides an introduction for new game developers looking to use GameMaker: Studio for personal game projects. Learn how to create custom sprite-based artwork, import existing images, design an engaging game level, add collisions, and incorporate sound effects. Plus, learn about the benefits of using GML scripting over GameMaker’s built-in drag-and-drop actions. Author Randy Lutcavich also helps you build UI elements like score text and game over screens, test and debug your game, and export the final project as an .exe file that can be shared and run on any Windows PC.

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Pluralsight – Game Environment Texturing Fundamentals

 

Title: Pluralsight – Game Environment Texturing Fundamentals

Duration 2h 57m Project Files Included MP4

nfo:
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

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