V-Ray 3.60.03 and Phoenix FD 3.04.00 for 3ds Max 2013-2018
CHOOSE AND DOWNLOAD
V-Ray 3 for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow. The flagship rendering software has set the industry standard for speed, reliability, ease of use and render quality.
BLUR: ANIMATION & FX REEL
Award-winning Blur Studio showcases their amazing work on revered franchises such as Assassin’s Creed, Batman, Halo, League of Legends and the latest Doom. Even more eyes are on Blur since the release of co-founder Tim Miller’s passion project and directorial debut – Deadpool.
VR: CHURCH ON THE WATER
Architectural visualization artist Aldo Garcia explores architect Tadao Ando’s famous Church on the Water in his latest passion project. Aldo has rendered a cinematic journey, a beautiful animation through interior and exterior spaces that is topped only by seeing the space in virtual reality.
SMITE: TO HELL AND BACK
RealtimeUK launched a new SMITE: To Hell and Back trailer for Hi-Rez Studios, just in time for the 2016 SMITE World Championships. The action-packed cinematic is filled epic battles between the games most iconic characters. Be sure to watch the three part Behind the Scenes series to see how they tackled animation, lighting, and effects.
HIGHLY-OPTIMIZED CPU RENDERING
Render high-quality, high-resolution images and animations with V-Ray’s adaptive ray tracing technology. V-Ray uses physically-correct methods to calculate photoreal lighting, materials, and cameras. V-Ray is optimized to use all CPU cores across multiple machines for the fastest renders possible.
INCREDIBLY FAST GPU RENDERING
Fine tune the look of your scenes in real time with the power of GPUs. Build materials, dial in cameras, and adjust lights interactively in the viewport. Switch to Production Mode when you’re ready to render final images.
Variance-based adaptive sampler (VBAS)
Better sampling of dark areas and faster sampling of overbright areas
More consistent noise detection
Final image quality is less dependent on materials and lights settings
Improved alpha channel sampling – especially in scenes with depth of field and motion blur
Works in bucket and progressive rendering modes
Home Page – https://www.chaosgroup.com/
Tribe Archipelago – Loren X Chris LUTs (Win/Mac)
Compatible with Any software that accepts 3D LUTs
We’ve crafted these presets to provide subtle greens, rich skin tones, and above all a consistent variety of looks to help improve your work as a whole. Rather than overpowering your photos with saturation and contrast, these presets give your photos room to breathe.
LXC 1: Soft tones and pale greens for an overall romantic look. A slight bump in pinks gives your images that whimsical feel. This preset works perfectly for most natural locations (forest, beach, desert, etc.). Though it’s not recommended for city/urban photography, it can still provide good results.
LXC 2: Rich browns and skin tones contrasting with subtle greens. A push of warmth in the shadows provides for a warm, woodsy look. This preset is highly recommended for forest portraiture, but it also works really well for most other applications.
LXC 3: Cool tones while maintaining rich warmer colors. An overall desaturated look with a pop in skin tones. This preset works beautifully in a variety of situations. Best to experiment and find how it works for you!
LXC 4: Warm and fuzzy. Rich tones throughout the spectrum with a heavy push of warmth in the shadows. This preset works beautifully in a variety of situations. Explore and experiment to make it your own.
Tribe archipelago – Ryan Longnecker LUTs (Win/Mac)
Compatible with Any software that accepts 3D LUTs
My presets are meant to focus on the color scheme that draws me in the most, and that which I’ve recently learned is scientifically proven to be one of the most pleasing to the human eye: amber and blue. I live near the ocean, and so not only do we have gorgeous blues and water, when the mist hits against the cliffs it spits up mist that mixes with sunset light and provides a golden glow that’s not really replicable through post processing. I’ve always tended towards a moodier edit rather than a really clean one, because I believe you should edit how an image feels and not how it looks. Among these five color presets, and the one B&W, you should be able to find one that works for you in a variety of scenarios and lighting.
I’ve never cared much about trying to emulate film, so you’ll see a lot more contrast in my presets and less interest in the grain unless it pertains to the mood of the edit (like 03 and 05 B&W). Because there are so few occasions when I’m shooting a scene in which everything feels neutral, I don’t try to get the histogram perfect – so these will work really well in both under and overexposed images. But if you want to really see them shine, go shoot during golden hour near some water and you’ll see what I’m talking about.
Thinkbox KrakatoaMX 2.7.0 for Max 2017 – 2018 | 32 MB
An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.
A set for poweful Field Manipulation tools enabling the creation and simulation of new Fields including Velocity Fields, the loading and saving of Field data using industry standard formats, the editing of existing fields and the integration of Field data with 3ds Max sub-systems like Particle Flow, MassFX, mCloth, Hair&Fur, Materials, most renderers, and more.
The complete Genome toolset including added support for Stoke Field-related query operations, as well as new Loop nodes for iterative operations over vertices and faces.
Where Does It Fit In The Thinkbox Product Family?
Stoke MX is based on Krakatoa, Magma and Ember core technologies.
The Stoke Particle Simulator is a valid Krakatoa MX rendering particle source.
The Stoke Particle Simulator supports all Krakatoa MX PRT objects as “Distribution Sources” to seed dynamic particles based on other particles.
The Stoke Particle Simulator accepts Krakatoa Magma and Krakatoa Delete modifiers for channel post-processing and particle culling.
The Stoke Particle Simulator produces PRT file sequences that can be loaded with Krakatoa PRT Loaders.
The Stoke Particle Simulator particles can be meshed directly using the FROST particle mesher (v1.3.5 or higher).
All Stoke Fields can be sampled to particles and rendered in Krakatoa or meshed in FROST.
Where Does It Fit Inside 3ds Max?
The Stoke Particle Simulator is a much faster alternative to FumeFX particle advection using Particle Flow and FumeFX Follow.
The Stoke Particle Simulator can use all native and 3rd party 3ds Max particles to advect new particles and produce higher-resolution simulations.
Stoke Fields can be used to control Particle Flow simulations via a dedicated Stoke Field Follow operator and can even trigger events using Selection Fields.
Stoke Fields can be converted to Forces and affect any 3ds Max sub-systems supporting Force SpaceWarps including native and 3rd party particle systems, MassFX, mCloth, Hair&Fur etc.
Stoke Fields can be converted to 3D procedural texture maps to integrate with all 3ds Max renderers that support the native 3ds Max materials (excluding mental ray and iRay which use their own independent shaders)
Stoke Fields can be rendered directly in all 3ds Max renderers that support the 3ds Max Atmospheric effects sub-system using a dedicated Stoke Atmospheric Effect. These renderers include Default Scanline and V-Ray. (mental ray and iRay are not supported due to their incompatible shading system)
Home Page – http://www.thinkboxsoftware.com/stoke-mx/